So far I have created:
- Fortresses (three types: Medieval-style, Vauban-style, and Desert-style)
- Hills with Trees
- Towns and villages: Mediterranean (two alternatives)
- Towns and villages: North European (two alternatives)
- Trees (deciduous, pine, and palm)
The results are shown below:
I know that they will not be to everyone’s taste, but they do show what can be achieved with a little time and patience.
Today’s ‘experiment’ was to create three versions of the same map, firstly to represent an arid/desert terrain, …
… then as a verdant terrain, …
… and finally as a verdant terrain where the trees are coniferous and the mountains look more grey and forbidding.
I am quite pleased with the results, and hope to continue my ‘experiments’ whenever I have a spare moment or two.
I designed the battlefield using Cyberboard …
… and set it up using my Hexon II terrain.
The opposing forces were the Germans (who are advancing) …
… and the Russians (who are defending).
The Russians have been tasked with holding Novagrad ‘to the last man and the last bullet!’ and are heeding Comrade Stalin’s order ‘Not one step back!’, knowing that to do so will probably mean death to those that retreat … and to their families as well.
The battle began when the Germans began their advance through the village of Mayalova …
and on towards Novagrad.
At this point the Russian anti-tank unit fired at the leading German tank unit … and missed!
The Russian field gun unit (whose fire was being directed by the troops in the forward defences) also opened fire on the leading tank …
… and destroyed it!
The Germans reacted by turning off the road and attacking the nearby Russian defences …
.. with quite devastating results.
The Russian anti-tank unit could not engage the leading German tank as it was outside its arc-of-fire, but the Russian field gun unit did fire at it … and missed!
The Germans then split their attack in two. Whilst the tanks and half the infantry moved forward on the left, the rest began to advance on the left of the road.
The leading German tank unit moved into close range and engaged the Russian infantry …
… and caused further casualties.
On the right the German heavy machine gun unit (which had not moved) fired at the Russian troops who were manning the nearby defences …
… and despite the fact that it was firing at long range, it wiped them out!
The Russian response was to move two of its infantry units forward.
The Germans maintained their advance and on the left …
… they overran the Russian defences, killing the remaining defenders in the process.
The Russians response was to open fire on the leading German tank unit with both their anti-tank gun and field gun … and missed!
The German advance continued inexorably …
… and the sound of the tank engines was soon joined by that of a Ju87 Stuka!
The leading German tank unit engaged the Russian field gun unit …
… and killed half of the unit’s personnel.
At the same time the German heavy machine gun unit that was to the left of the road engaged the Russian anti-tank gun unit at long range …
… and wiped out the unit’s soldiers.
On the right a firefight took place between the advancing German infantry and the Russian infantry occupying the defences.
Both sides suffered casualties as a result of this firefight …
… and when the right-hand German heavy machine gun joined in the fighting …
… the Russian defenders were wiped out.
The Stuka flew straight towards Novagrad, diving down as it did …
… and wiping out the remaining personnel of the Russian field gun unit.
The remaining Russian troops charged forward to engage the Germans …
… but they were wiped out in the subsequent fighting. Novagrad was in German hands … but their victory had come at a price.
I created a new Cyberboard GameBox and set the size of the battlefield grid as 12 columns of hexes x 8 rows of hexes. (This equates to 16 standard Hexon II 6-hex tiles, giving a total of 96 hexes.) I then used my newly-acquired ‘skills’ to design terrain tiles for:
- Trees (including evergreen and deciduous trees)
- Trees on Hills
- Built-up Areas
Once that was done I began placing examples of these tiles on my battlefield grid. The resulting battlefield map looked like this:
I have yet to add other details such as roads and place names, but this should not take me too long … and then I can begin converting the map into a tabletop terrain for my wargame.
… to this, …
… and then to this.
I am rather pleased with the progress I have made, and I have used what I learned to write three short guides. These are:
- 1. Creating a hexed grid map in Cyberboard
- 2. Creating and using tiles in Cyberboard
- 3. Precise map drawing in Cyberboard
They are all available in PDF format and can be downloaded for personal use.
Having mastered the basic tools that allowed me to produce a hex gridded map based on an existing map, I have been learning how to produce tiles. These can be used to add more specific details to a map (e.g. symbols that indicate swamp/marsh and palm trees).
The map before the swamp/mash and palm tree tiles had been added …
… and after the swamp/marsh and palm tree tiles had been added.
I intend to write a guide that explains how I produced my tiles, and once I have had it checked over I will be making it available as a downloadable PDF.