Please note that the rules are password protected; the password is ‘interbellum’.
The rules do incorporate some ideas from my previous rules, WHEN EMPIRES CLASH!. In particular there are now rules for the use of Transport Units as well as a whole new section at the end that sets out rules for the use of aircraft over the battlefield. The rules have yet to be play-tested (or even properly proof read!), but I set myself the goal of finishing the draft today … and managed it!
The melding of When Empires Clash! and my Interbellum Rules – Some progress has been made … at last!Posted: May 28, 2010
They still have some way to go as yet, but at least some further progress has been made. I had hoped to get the redraft completed by now but there is a distinct possibility that I will manage to complete it by Saturday evening. As soon as the redraft is ready I will make it available in PDF format via my Interbellum website.
The first thing that I have done is to define what a ‘Unit’ is in the new rules; it is going to be a company or equivalent-sized military unit.
Secondly I have included Transport Units, including Motor Transport Units. This will enable commanders to move their Infantry and Artillery Units along any roads that at a greater speed than in the previous version of the rules. There will be a ‘cost’ to anyone who does this, but the interwar period was one where the use of motor vehicles to move units up to the front line was growing, and I think that the rules need to allow commanders the option to use motorised transport.
I am also looking at the possibility of including Fighter, Light Bomber, and Reconnaissance aircraft in the new rules. Aircraft played an increasingly important role during the interwar period, and I think that the new rules should include them if possible.
Amongst all the odd bits of paper, magazines, books etc., I found a display folder that contained a complete manuscript of the last version of WHEN EMPIRES CLASH! Having many better things to do … and a desire to avoid doing them … I re-read these rules … and I was surprised to see how much about them I had forgotten.
What also surprised me was the fact that some of the things that I have been thinking about including in my latest version of Joseph Morschauser’s rules were already in WHEN EMPIRES CLASH! … and worked. Now I cannot lift whole sections from one set of rules into the other but … there is certainly room for some melding of the two sets of rules.
All this will give me something to think about on my drive to and from work, so you never know what might happen as a result of this serendipitous find.
I could take the easy way out and to do what I originally planned … but my thinking has moved on since then as a result of the work I have been doing to develop my own versions of Joseph Morschauser’s rules.
I have therefore asked myself the question ‘What should I do?’
At the moment I think that I will:
- Start with a short presentation about Joseph Morschauser and his rules (including some references to the earlier work done by his mentor, Gerard de Gre).
- Have a series of small games set up that use some of Morschauser’s rules so that attendees can try them out or
- Have several small games set up that would enable attendees to try out my variants/developments of Morschauser’s rules.
I am not quite sure which of the latter options I will choose, although I could do both. The decision that I make will depend upon how much time, effort, and money I will need to expend to prepare for the session.
Watch this space for further developments!
This draft includes rules that allow Commanders to be represented on the battlefield, and are a development of ideas that were included in WHEN EMPIRES CLASH! and Joseph Morschauser’s HOW TO PLAY WAR GAMES IN MINIATURE.