After they capture of Fort de Gre the commander of the Morschauserland Colonial Corps (MCC) mobilized as many troops as he could to assault and re-take the fort. He called this new military command the ‘Fezian Frontier Field Force’, and it comprised:
- 1st MCC Infantry Unit
- 1st MCC Native Infantry Unit
- 2nd MCC Native Infantry Unit
- 1st New Morschauserland Police Infantry Unit
- 1st New Morschauserland Native Police Infantry Unit
- 1st MCC Artillery Unit
- 2nd MCC Artillery Unit
- 1st MCC Machine Gun Unit
The Fezians had stationed a substantial garrison in the captured fort. It comprised:
- 1st Fezian Zouaves of the Guard Infantry Unit
- 1st Fezian Infantry Unit
- 1st Fezian Militia Infantry Unit
- 1st Fezian Artillery Unit
- 1st Fezian Machine Gun Unit
These troops had no been idle since the capture of the fort. They had extended its defences with earthworks, and were prepared for an attack. It would not be long coming.
The defenders of Fort de Gre.
Because the main rule mechanisms are already well tested, this battle report will concentrate on the main events of the battle and will not report in detail on dice throw and its results.
The Morschauserlanders carefully advanced in an extended line towards the fort, making sure that their Infantry Units kept out of rifle range. The Artillery Units of both sides exchanged fire, and the Morschauserlanders inflicted two casualties on the Fezian Artillery Unit.
The Fezian defences as seen from behind the initial Morschauserland Artillery positions.
The artillery duel continued, but neither side was able to inflict any casualties on the other. In the meantime the 1st MCC Machine Gun Unit opened fire on the 1st Fezian Militia Infantry Unit, and despite the fact that the Fezians were behind earthworks, they managed to kill a Militiaman for the loss of one of the machine gun crew. The three Morschauserland Units on the left flank engaged the 1st Fezian Infantry Unit and cause two casualties for no loss whilst the two Infantry Units on the right (2nd MCC Native Infantry Unit and 1st New Morschauserland Native Police Infantry Unit) successfully engaged in a firefight with 1st Fezian Machine Gun Unit, killing two of the machine gun crew in the process.
The Morschauserland ‘Fezian Frontier Field Force’ advanced towards Fort de Gre in an extended line, with the Artillery Units in the centre.
The left flank of the Morschauserland ‘Fezian Frontier Field Force’.
The 1st and 2nd Morschauserland Artillery Units engaged the Fezian defenders with little effect.
The 1st Fezian Zouaves of the Guard Infantry Unit occupied the centre of the Fort de Gre’s defences. To their left was the 1st Fezian machine Gun Unit and to their right was the 1st Fezian Artillery Unit.
The inexorable advance of the MCC continued, and despite valiant attempts by the defenders to deter them, they managed to reach the defences of Fort de Gre. The 1st Morschauserland Artillery Unit opened fire on the 1st Fezian Artillery Unit, thus making it possible for the Infantry Units on the left wing to close with the enemy.
The 1st New Morschauserland Police Infantry Unit fired at the Fezian defenders and charged home. In the ensuing Close Combat both sides lost two men, leaving the 1st New Morschauserland Police Infantry Unit as the victors. The 1st MCC Infantry Unit, who had already flanked the Fezian defences, but whose fire had been ineffective, can be seen tot he left of the picture.
On the right flank the 1st New Morschauserland Native Police Infantry Unit had also assaulted the Fezian defences, but had not yet been able to drive off the 1st Fezian Militia Infantry Unit that they faced. The 1st MCC Machine Gun Unit engaged its opposite number, the 1st Fezian Machine Gun Unit, but was unable to inflict any casualties on that Unit. It was left to the 2nd MCC Native Infantry Unit to assault the section of defences occupied by the 1st Fezian Machine Gun Unit, and in the ensuing Close Combat they overcome the last remaining member of the Fezian Unit at no cost to themselves.
The 1st MCC Machine Gun Unit fired at the 1st Fezian Machine Gun Unit, but caused no casualties. The 1st New Morschauserland Native Police Infantry Unit can be seen engaging the 1st Fezian Militia Infantry Unit in Close Combat.
The 2nd MCC Native Infantry Unit assaulted the defences occupied by the 1st Fezian Machine Gun Unit. Sheer weight of numbers told, and they were able to kill the last remaining defender without loss.
At this point all was lost for the Fezians. They had fought well, but despite their extensive defences the luck had not been with them on the day. The commander of the 1st Fezian Zouaves of the Guard Infantry Unit offered to stop the bloodshed by giving up the fort, and his troops were allowed to withdraw unmolested. Fort de Gre was back in Morschauserland hands again … but for how long?
The battlefield just before the Fezian surrender. Had the battle continued there was little likelihood that the Fezians could have prevailed in the end, and so they withdrew to fight another day.
This second play-test reinforced the fact that the rules work well as they currently stand. The next step will be to base some sword and spear-armed Native single figure bases so that I can test the minor changes to the rules that I have mentioned in recent blog entries.
In amongst the large collection of military books on the shelves I found a 1964 copy of DAS KLEINE PANZERBUCH by Dr F M von Senger und Etterlin. Amongst the vehicles featured in the Swedish section were:
- The Strv 74 tank
- The Pvkv 71 self-propelled gun
- The Ikv 103 assault gun
These vehicles are the going to be the designs upon which the AFVs used by Opeland will be based (see my previous blog entry on 13th August 2009), so having both data and – more importantly – scale line drawings is going to be of great help when I finally get this project underway. In the meantime, here are some images of some of the line drawings I will be using:
During an ‘Ideas Exchange’ session, Peter Crawshaw brought along a very low-cost method of making hedges using sawdust and white PVA glue.
The method used was to mix the sawdust in a disposable carton with the PVA glue until it achieved the consistency of a stiff paste. Lumps of the mixture were then taken out of the carton, rolled into rough sausage-shaped pieces to the right length and height, shaped so that the bottom edge was flat, and then placed on a flat surface to dry. The drying process could take several days, but once dry the whole thing was solid and could then be painted.
The example he brought along was painted up as a hedge, but after looking at the unpainted one I am struck by the fact that it could easily have been painted to represent a small hill or rocky outcrop.
His suggestion is based on the sort of hills and mountains that are featured on Major General Tremorden Rederring’s Colonial Wargames Page. I know that these work as I have made and used my own versions from thin plywood and balsa wood (see below).
He sent me a sketch to illustrate his suggestion, and I must admit that on seeing it I immediately saw the potential of his idea.
Why do colonial wargames rules always seem to make Native troops more effective in hand-to-hand combat?
He made this point in response to my latest Unit Data Table, and after thinking about what he had written I had to agree that he was right … most colonial wargames rules – including my own – do make Native troops more effective in hand-to-hand combat. But I could not give a good reason why they did.
My rather feeble excuse was that it this instance I did not have enough single figure bases of Native troops to have a large enough number on the tabletop … but after thinking about it I came to the conclusion that the reality of the situation was that I had just followed everyone else. So what can I do?
Firstly, I can make Native troops have the same Close Combat Power as their non-Native equivalents. This has the added effect of keeping the rule simple (players only have to retain one Close Combat Power for all Infantry Units, one for all Cavalry Units, and one for all Artillery Units).
Secondly, I can actually get round to re-basing some of my Native figures so that I have more of them to deploy on the tabletop.
Thirdly – and somewhat controversially – I could look at the possibility of using my multi-figure Native troop bases alongside my single figure bases. Native troops that are armed only with swords and spears would remain on multi-figure bases whilst those armed with muskets would be on single figure bases. The Units all contain four bases, but the sword and spear-armed Natives have three times as many figures per Unit. The following picture shows what I mean.
- Native Infantry armed with muskets
- Native Infantry armed with spears and swords
- Native Cavalry
- Native Artillery
The revised Unit Data Table would look like this:
The Native Infantry and Cavalry Units would move faster than their opponents, but would be inferior except when fighting in Close Combat. The Native Artillery would be slower and have less range than their opponents.
I have news that the French are where we expected them to be, and we are moving forward to meet them. So far we have only skirmished with their Light Cavalry, but this suggests that they have something to hide.
I have issued my orders, and I trust my Generals to carry them out. I know that they will fight even unto death for the glory of Prussia and the King, as will our soldiers. They are all fine men, and will acquit themselves as such.