A Mighty Wind – The Plenary Game (Tim Gow et al)
1944. The Home Islands are threatened by a huge enemy battle fleet and invasion force. It is our sacred duty to die for the Emperor …
Doodlebuggers (WD Display Team North)
Another fast-paced solo game. Take to the skies over Kent to prevent those new unsporting V-1 flying bombs reaching London. This only takes 10 minutes to play so it will run several times. Who will be the top scorer in No. 607 ‘Knuston’ Wing?
Gladiolus (the old SOA Gladiator game) (Will Whyler)
I will run three or four boards probably in different scales.
Cabinet Office Briefing Room A (Jim Wallman)
A committee game for up to 12. Crisis management of an unprecedented and dangerous crisis. And explaining it on the Today Programme.
Saving Private Mouat (Jim Wallman)
A 100% Totally Not Footfall mission to rescue one of HMGs most vital assets.
Warriors for the Working Day (Jim Wallman)
Just another wargame involving toy tanks in WW2 … but very suitable for those who can’t tell their HVSS from their APDS.
Little Wars: The War of Firefly’s Nose (Jim Wallman)
If there’s any enthusiasm for lounging around on the grass and projecting matchsticks at each other randomly.
Hemlock and Democracy (John Bassett)
404BC: Sparta has defeated Athens. The birthplace of democracy groans beneath the Thirty Tyrants. But a small group of rebels seek to change all that … A political/military role-play featuring Spartan warlords, philosophers, priests, democrats and oligarchs.
Ovid for Wargamers (John Bassett)
John Bassett on his favourite Roman poet: man about town, wit, master of seduction, intriguer at the imperial court and exile. Will feature a re-enactment of the sad, sad story of Orpheus, with audience participation.
Boots on the Ground (John Armatys)
A simple set of wargames rules for company level actions in the early Twenty First Century using 15mm figures and die cast aeroplanes – an entertainment for up to four players.
The following are a selection of photographs I took at COW2013. They give a flavour of the variety of sessions that take place.
Waterstones has a special ‘20% off almost everything’ sale this weekend, and as I was passing their Bluewater branch I decided to see if there was a book or two that I fancied buying.
The store has a carousel display of books published by Osprey, and I happened to see that they had a copy of the ‘Command’ series book about Mustafa Kemal Atatürk on sale. (It was written by Edward J Erickson, illustrated by Adam Hook, and published by Osprey in 2013 [ISBN 978 1 78096 590 1].) As Mustafa Kemal Atatürk has always been one of those late nineteenth/early twentieth century personalities that I have wanted to know more about, I bought it.
The book has eight chapters, a bibliography, and an index. The chapters are entitled:
- The early years
- The military life
- The hour of destiny
- Opposing commanders
- Inside the mind
- When war is done
- A life in words
A quick glance through the book indicates that it covers everything that I need in order to get some basic understanding of the man who was the ‘Father of the Turks’.
IMPORTANT: Please note that this is the fourth issue of THE NUGGET to be published for the 2013-2014 subscription year. It is still possible to subscribe, and this can be done online via the Wargame Developments website. Please note that the subscription costs rose with effect from the beginning of the current subscription year.
Modern thinking about work practices seems to be that what I should have done at that stage is just ploughed on regardless … and hope that something useful would result. (I always think of this as the monkeys and typewriters approach!) It is almost as if being seen to do unproductive work is better than producing no obvious work at all, and that spending time thinking about solving a problem is wasted time.
I have never believed in this sort of approach … which is probably why I never reached any higher on my career ladder than I did. I always preferred to mentally ‘walk away’ from a problem that I could not immediately solve in order to let my subconscious mind do the thinking for me … and I usually found that it worked.
When I woke up this morning I felt as if I was almost ready to begin putting my ideas down on paper … but not quite. Hopefully this will change as the day goes on and I do everything except sit at my computer thinking about how to start!
- 1800: Electric battery – Count Alessandro Volta
- 1800: Programmable machine – J.M. Jacquard
- 1804: Gas lighting – Freidrich Winzer/Winsor
- 1804: Prototype steam locomotive – Richard Trevithick
- 1809: Electric arc lamp – Humphry Davy
- 1810: Tin can – Peter Durand
- 1814: Practical steam locomotive – George Stephenson
- 1814: Spectroscope – Joseph von Fraunhofer
- 1814: Plastic surgery
- 1814: First photograph – Joseph Nicéphore Niépce
- 1816: Miner’s safety lamp – Humphry Davy
- 1816: Stethoscope – Rene Theophile Hyacinthe Laennec
- 1820: Arithmometer (the first mass-produced calculator) – Charles Xavier Thomas de Colmar
- 1821: Electric motor – Michael Faraday
- 1822: Mechanical computer – Charles Babbage
- 1823: Mackintosh raincoat – Charles Mackintosh
- 1824: Portland cement – Joseph Aspdin
- 1825: Electromagnet – William Sturgeon
- 1827: Friction matches – John Walker
- 1829: Typographer (index typewriter) – William Austin Burt
- 1830: Sewing machine – Barthelemy Thimonnier
- 1830: Lawn mower – Edwin Beard Budding
- 1831: Reaper –Cyrus McCormick
- 1831: Electric dynamo – Michael Faraday
- 1832: Stereoscope – Charles Wheatstone
- 1834: Combine harvester – Hiram Moore
- 1834: Corn planter – Henry Blair
- 1834: Ether ice machine (an early refrigerator) – Jacob Perkins
- 1835: Mechanical calculator – Charles Babbage
- 1835: Calotype photography – Henry Talbot
- 1835: Revolver – Samuel Colt
- 1835: Wrench – Solymon Merrick
- 1836: Propeller – Francis Pettit Smith and John Ericcson
- 1837: Postage stamp – Rowland Hill
- 1837: Electric telegraph – Charles Wheatstone and Samuel Morse
- 1838: Morse code – Samuel Morse
- 1839: Rubber vulcanization – Charles Goodyear
- 1839: Daguerreotype photography – Louis Daguerre and Joseph Nicéphore Niépce
- 1839: Mechanically-propelled bicycle – Kirkpatrick Macmillan
- 1840: Blueprint – John Herschel
- 1841: Stapler – Samuel Slocum
- 1842: Use of inhaled diethyl ether as an anesthetic – Crawford Long
- 1842: Facsimile – Alexander Bain.
- 1842: Grain elevator – Joseph Dart
- 1843: Keyboard typewriter – Charles Thurber
- 1844: Mercerized cotton – John Mercer
- 1845: Lockstitch sewing machine – Elias Howe
- 1845: Vulcanised rubber pneumatic tire – Robert William Thomson
- 1846: Cold cure process for vulcanizing rubber – Alexander Parkes
- 1846: Rotary printing press – Richard M. Hoe
- 1849: Safety pin – Walter Hunt
- 1851: Falling shuttle sewing machine – Isaac Singer
- 1852: Gyroscope – Jean Bernard Léon Foucault
- 1853: Manned glider – George Cayley
- 1855: Rayon – Georges Audemars
- 1856: Pasteurisation – Louis Pasteur
- 1858: Two-stroke gas-powered internal combustion engine – Jean Lenoir
- 1861: Elevator safety brakes – Elisha Otis
- 1861: Cylinder (or Yale) lock – Linus Yale
- 1861: Crank-driven bicycle – Pierre Michaux
- 1862: Thermoplastic – Alexander Parkes
- 1862: Revolving mechanical machine gun – Richard J. Gatling
- 1867: Ticker tape stock price telegraph – Edward A. Calahan
- 1866: Dynamite – Alfred Nobel
- 1866: Locomotive torpedo – Robert Whitehead
- 1866: Can opener – J. Osterhoudt
- 1868: Air Brakes – George Westinghouse.
- 1876: Telephone – Alexander Graham Bell
- 1876: Gasoline carburettor – Gottlieb Daimler
- 1876: Carpet sweeper – Melville Bissell
- 1876: Four-stroke gas-powered internal combustion engine – Nicolaus August Otto
- 1877: Zoopraxiscope (moving picture projector) – Eadweard Muybridge
- 1877: Cylinder phonograph – Thomas Alva Edison
- 1878: Cathode ray tube – William Crookes
- 1878: Longer-lasting electric light bulb – Sir Joseph Wilson Swan
- 1880: Seismograph – John Milne
- 1880: Photophone (a wireless communication device) – Alexander Graham Bell
- 1880: Pre-packed boxes of toilet paper – British Perforated Paper Company
- 1881: Roll film for cameras – David Houston and George Eastman
- 1884: Cash Register – James Ritty
- 1884: Steam turbine – Charles Parson
- 1884: Fountain Pen – Lewis Edson Waterman
- 1884: Artificial silk – Hilaire de Chardonnet
- 1885: Vibrating shuttle sewing machine – Isaac Singer
- 1885: Gas-engined motorcycle – Gottlieb Daimler and Wilhelm Maybach
- 1885: Gas-engined automobile – Karl Benz
- 1885: Automatic machine gun – Hiram Maxim
- 1886: Coca Cola – John Pemberton
- 1887: Disc gramophone – Emile Berliner
- 1887: Barbed wire – Rowell Hodge
- 1888: Drinking straws – Marvin Stone
- 1888: Electric chair – Thomas Edison
- 1888: Commercially successful pneumatic tire – John Boyd Dunlop
- 1888: AC motor and transformer – Nikola Tesla
- 1889: Matchbook – Joshua Pusey
- 1889: Cordite – Sir James Dewar and Sir Frederick Abel
- 1891: Kinetoscope (motion picture exhibition device) – Thomas Alva Edison
- 1891: Escalator – Jesse W. Reno
- 1892: Oil-fueled internal combustion engine – Rudolf Diesel
- 1892: Dewar or vacuum flask – Sir James Dewar
- 1893: Carborundum – Edward Goodrich Acheson
- 1893: Zipper – Whitcomb L. Judson
- 1893: Wireless communication using radio waves – Nikola Tesla
- 1895: Cinematographe (a portable motion-picture camera, film processing unit and projector) – Auguste Marie Louis Nicolas Lumiere and Louis Jean Lumiere
- 1895: Transmission of messages by radio signals – Guglielmo Marconi
- 1898: Flashlight – American Electrical Novelty and Manufacturing Company (later the American Ever Ready Company)
- 1898: Remote control using radio waves – Nikola Tesla
- 1899: Motor-driven vacuum cleaner – John Thurman
- 1899: Paperclip – Johan Vaaler
I must admit that I was surprised by how early some of inventions listed above were made.
The London and Greenwich Railway was important because:
- It was the first steam railway in the capital.
- It was the first to be built specifically for passengers.
- It was the first elevated railway.
This situation changed when the Jubilee Line was extended as far as North Greenwich in order to connect the newly-built Millennium Dome (now known as the O2 [London]) to the London Underground system.
My family home – where I lived until I was 23 – was situated in one of the outer London suburbs that are served by the London Underground. Our local station was Upminster, which is now the most easterly stop on the District Line. (Upminster has gone down in history for a variety of reasons. It was where the speed of sound was first accurately calculated, Field Marshal Sir Evelyn Wood VC lived there from 1894 until his death in 1919, and it is reputed to have been used as an unofficial government codeword for any idea that was seemingly mad … because Upminster is several stops past Barking!)
I used to travel on the London Underground a lot whilst I was growing up, and I was often told the story about how a distant member of my had been the first person born on the Underground!
One thing that I became aware of during my travels on the London Underground was the number of stations that had been built and either never been used or had been taken out of service. Recently a map showing these ‘lost’ stations has been published by UsVsTh3m … and very interesting it is too.
Looking at the rules that I have written over the years I can trace distinct lines of development (or their genealogy). For example my ¡ARRIBA ESPANA! rules combined ideas from Paul Koch’s ON TO RICHMOND American Civil War rules and John Sandar’s SANDSKRIEG World War II rules, and my PORTABLE WARGAME rules owe a great deal to Joseph Morschauser’s FRONTIER rules. Likewise Richard Brooks and Ian Drury have written rules that directly – and indirectly – inspired my REDCOATS AND NATIVES and RED FLAGS & IRON CROSSES rules, and Chris Kemp’s NQM (NOT QUITE MECHANISED) rules were a progenitor of Tim Gow’s MEGABLITZ rules. I don’t think that this sort of thing is unique, and a quick perusal of the many sets of wargame rules that are online indicates that it is not.
Is this process simply the development of someone else’s ideas or just plain plagiarism? To put it another way, are rules that are developed by one wargamer from the work of another wargamer a legitimate offspring of the original or is it – to use the Victorian meaning of the word – ‘spurious’?
I know that there are some people who would argue that it is plagiarism … but how many wargamers have not given in to the temptation to ‘play around’ with published rules that they may have bought or downloaded for free? Is publishing modifications of existing wargame rules copying or flattery? After all, Charles Caleb Colton wrote in 1820 that ‘Imitation is the sincerest of flattery‘, and he was only simplifying a phrase used in Jeremy Collier’s and André Dacier’s 1708 biography of Marcus Aurelius. They wrote that ‘You should consider that Imitation is the most acceptable part of Worship, and that the Gods had much rather Mankind should Resemble, than Flatter them.’ My personal thinking is that if you develop a set of wargame rules that borrow ideas/concepts and/or mechanisms from someone else’s rules then that should be fully acknowledged. By doing that, the ‘borrowing’ goes some way to being legitimised and acceptable.
The growth of the Internet (and blogging in particular) has led to a faster exchange of ideas, concepts, and draft wargame rules between wargamers … and I see this as a very positive development for the hobby that I hope will continue. I know that there are others who disagree with this, and who regard anything that looks even vaguely like plagiarism as an infringement of their intellectual property rights. To them I pose a simple question. Would the world they live in be as accessible if Sir Tim Berners-Lee had taken that attitude?