The computer programs I used
I am a great believer in the KISS Principle (Keep It Simple Stupid), and applied it to the choice of computer programs I used to create my map of Laurania. The programs I used are widely available … and cheap! I used the following programs to create my map:
- Serif PhotoPlus 6.0
- Microsoft Paint
Neither of these require much training to use, are fairly uncomplicated, and usually simple to use.
Step 1: Finding an outline map
The first thing I did was to trawl through the Internet to find a suitable basic map upon which to base my map. Albania fitted the bill, and so I downloaded a black and white map of that country into MS Paint.
I ‘cropped’ the image to remove some of the detail I did not need, saved it as a bitmap image, and opened the image in Serif PhotoPlus. I then used the ‘Image’ and ‘Image Size’ tools (having unticked the ‘Maintain aspect ratio’ option) to make the map wider whilst keeping the height the same. I then enlarged the image using the ‘Image’ and ‘Image Size’ tools (this time making sure that the ‘Maintain aspect ratio’ option was ticked).
Step 2: Creating the basic outline
I then opened the new image in MS Paint, and used the ‘Select’, ‘Cut’, and ‘Eraser’ tools to remove some of the unwanted detail (e.g. the names of bordering countries, sea areas etc.).
I then saved the image (again using another different name) as a Monochrome Bitmap. This had the effect of removing all the grey areas on the map and reducing it to a very basic outline.
Step 3: Creating the map of Laurania
I then used MS Paint to draw over the existing boundary lines on the map in red. I then drew over the outline of the sea and lakes, and filled them with blue. I followed this by drawing grey circles over the existing towns and cities, and added several new ones as well. Finally I removed and place names that were still on the map using the smallest setting on the ‘Eraser’ tool.
I then saved the image … yet again … using another new name! I know that this sounds very anally retentive but I knew that if I made a mistake at any stage in this process I could always go back a stage and start again, and would only lose part rather than all my work to date.
I then drew in the contours, using a different but appropriate colour for each contour line. I then used the ‘Fill With Color’ tool to fill in the areas between each contour line. I also drew in the national boundaries in red, and filled in the non-Lauranian land in grey.
The next stage was to use MS Paint to draw in the rivers and railways …
This has to be done carefully. Each place name was created using the ‘Text’ tool in MS Paint. It was then cut around using the ‘Select’ tool, and placed in the appropriate position. The important thing that I had to remember was to create the text against a white background and to ensure that the ‘Draw Opaque’ setting under the ‘Image’ tools was not ticked.
This method for creating maps may sound a lot more complicated than it actually is. If you are going to try this process, I would suggest that you start with something small … and practice the techniques.
It did take quite a lot of time to create the final map, but the end result was worth it. I wanted to make something that looked like it had come from an atlas, and I think that I managed to achieve what I set out to do.
I think I am going to be very busy for the next few days!
Firstly I have decided to continue with the ‘Nostalgia’ project, but over a longer timescale. I will continue to collect the necessary models and figures, and may even make some prototype vehicles and ships. I will not, however, start serious work on the project for at least several months.
Secondly I have decided to finish the back-history of Laurania that I started some time ago. This also includes a guide to the Latinate language of Laurania. I will also draw up an outline of the Lauranian armed forces during the 1930s for future reference, as they may well make a good enemy – or ally – for the Opelanders at some time in the future.
All I have to do now is stick to my decisions!
Now I have to admit that she is right. I have not yet exploited the potential of Laurania anywhere near as much as I should or could, and the model buildings are very suitable for it. In fact, they are – with the exception of the ones bought in Copenhagen – all from Adriatic region, which is roughly where Laurania is situated.
My wife’s interjection has left me in somewhat of a quandary. Do I persist with creating a back-history and wargames army for Opeland or do I complete the already extensive back-history of Laurania – and finish off their nascent armed forces – before embarking on a ‘new’ project?
Time to do some serious thinking, I suspect.
- An Armoured Battalion
- Two Motorised Infantry Battalions
- A Motorised Artillery Battalion
- A Motorised Assault Engineer Company
- A Motorised Reconnaissance Battalion
- A Self-propelled Anti-tank Gun Company
- A Self-propelled or Motorised Anti-aircraft Company
- A Brigade HQ Company
- Three Infantry Battalions
- An Artillery Battalion
- An Assault Engineer Company
- A Motorised or Bicycle Reconnaissance Battalion
- An Anti-tank Gun Company
- An Anti-aircraft Company
- A Brigade HQ Company
I also intend that the Opelandic Army will be supported by an Air Force equipped with Fighters, Fighter-Bombers/Ground Attack Aircraft, Bombers, Reconnaissance Aircraft, and Transport Aircraft, and a Navy that has at least two (or possibly three) frontline Coastal Defence Battleships, Destroyers, and Torpedo Boats.
This may well be a bit over ambitious, but I won’t find out if it is until I start!
This is one of the books that I have been looking at for inspiration for my ‘Nostalgia’ project, and I am slowly coming to the conclusion that the Swedish Army will make an excellent basis for the army of my vaguely Northern European/Baltic States/Eastern European imagi-nation, Opeland.
The reasoning behind this is that the equipment used by the Swedes looks similar to, but not the same as, that used by Germany in the late 1930s and early 1940s. For example, the Stridsvagn m/37 looks similar to the PzKpfw I …
… and the Stridsvagn m/38 is about the same size as a PzKpfw II but is armed with a 37mm gun.
The Stridsvagn m/42 has a 75mm gun, and is about the same size as the later model PzKpfw III.
The Swedes even used the chassis of the Stridsvagn m/42 as the basis of a self-propelled gun, just like the Germans used the chassis of the PzKpfw III as a basis for the StuG III.
If I do use the Swedish Army of the late 1930s and early 1940s as the basis on my Opelandic Army, I will need to acquire quite a few ROCO PzKpfw IIIs and/or StuG IIIs as well as some other bits and pieces.
The author stated in the Preface that:
‘to facilitate the Instruction of N.C. Officers and Gunners of Horse, Field and Mountain Batteries in accordance with the Instructions contained in regimental Orders, Horse Guards, War Office, 1st August, 1876.’
Of particular interest was the section that deals with ranges and elevations, where it states the following:
‘I have tried to use the simplest language, such, in fact, that it can be understood by a man of the least education.’
The primer also contains diagrams that show how gun limbers, artillery ammunition wagons, the axletree boxes on guns, and artillery mules should be loaded. Of particular interest was the fact that each Field, Horse and Mountain gun – regardless of calibre – carried four case shot and appropriate cartridges in its axletree boxes. One assumes that this was for self-defence of the gun and crew in the event of an ambush at close range.
‘To good eyesight in clear weather men and horses appear as follows:
At 2000 yards, single men and horses like dots.
At 1880 yards, detached files of cavalry, clear.
At 1300 yards, detached files of infantry, clear.
At 1200 yards, bodies of cavalry and infantry distinct.
At 1000 yards, single men like a narrow oval.
At 850 yards, heads and movements of limbs of detached men clear.
At 500 yards, heads of men in the ranks, as round balls.
At 300 yards, figure of a man distinct.
At 80 yards, eyes like dots on the face.’
Having read the ‘missing’ book (MASSACRE AND RETRIBUTION) I decided that I wanted to have a hardback copy. A quick search on the Internet put me in touch with a bookseller who had a copy on their bookshelves, and I bought it. It now sits on my bookshelves alongside the other two volumes (THE SAVAGE EMPIRE and BLOOD IN THE SAND).
Owning the complete set of books now means that I can pass on the paperback copy to another wargamer who also likes colonial wargaming … no requests to be that wargamer – please – as I have already chosen who the lucky person will be!
I have done all this whilst helping to run Wargame Developments – both in the role of Treasurer/Membership Secretary and Co-Conference Organiser for COW (the Conference of Wargamers) – and maintaining three wargames-related websites:
It was whilst I was recently updating the Colonial Wargaming website that I wondered how many other websites that covered the same area were still ‘up and running’; when I checked the results were disappointing. Most were moribund, although a few were keeping the flame of colonial wargaming alive.
I get very little feedback about my Colonial Wargaming website whereas I get loads of feedback – both in terms of comments and visitor ‘hits’ – on this blog. I have therefore decided that as from now – yesterday in fact – I will create and run a separate Colonial Wargaming blog. It is intended to supplement my existing website, not to replace it. I still intended to keep the Colonial Wargaming website as current as I can, but to use the Colonial Wargaming blog to keep readers aware of what I am doing on the colonial wargaming front.
I have no intention of letting this blog become moribund; it will remain my main blog and it will continue to have some colonial wargaming coverage. The latter is likely to be more general than at present, with detailed descriptions of specific colonial wargames rules and battle reports being ‘blogged’ on the new blog.
I hope that this makes as much sense to you as it does to me.
In the meantime, keep reading the blog!
Amongst other things it has a series of entries – most of them illustrated with scanned in copies of the original documents – about Joseph Morschauser’s wargames rules. These include the complete text of his famous gridded wargames rules as featured in the May 1967 issue of WARGAMER’S NEWSLETTER (Number 62). These are the rules used in the colonial wargame featured in pictures in Joseph Morschauser’s book HOW TO PLAY WAR GAMES IN MINIATURE and Donald Featherstone’s book ADVANCED WAR GAMES.