Airfix Battles on hexes?Posted: May 24, 2016
The only major change I can foresee with regard to the existing movement rules related to turning vehicles. My current thinking (which appears to be in line with that of Ross Macfarlane, who is working along similar lines) is that vehicles should be able to turn 60° without suffering a penalty, a 120° turn at a ‘cost’ of one hex of movement, and a 180° turn at a ‘cost’ of two hexes of movement.
As most of my figures are mounted on multi-figure unit bases I am thinking of using two such bases for each standard AIRFIX BATTLES infantry unit, with magnetic numbered tiles on each base to show its current strength.
This is about as far as my thinking has so far progressed … and until I can play-test my ideas in a battle or two involving three or four units per side, I cannot go any further developing my ideas.