Railways in wargames: Some simple rulesPosted: January 9, 2015
Locomotive towing capacity
Different types of locomotive have different towing capacities. This depends upon the number of driving and non-driving wheels a locomotive has.
- An unarmoured locomotive can tow a piece of 4-wheeled rolling stock for every pair of driving wheels.
- An armoured locomotive can tow a piece of 4-wheeled rolling stock for every three driving wheels.
- Unarmoured locomotives may only tow unarmoured rolling stock and armoured locomotives may only tow armoured rolling stock.
Examples of locomotive towing capacity
- An unarmoured 0-4-0 locomotive can tow two pieces of 4-wheeled unarmoured rolling stock (4 divided by 2 = 2).
- An unarmoured 0-6-0 locomotive can tow three pieces of 4-wheeled unarmoured rolling stock (6 divided by 2 = 3).
- An armoured 0-4-0 locomotive can tow one piece of 4-wheeled armoured rolling stock (4 divided by 3 = 1).
- An armoured 0-6-0 locomotive can tow two pieces of 4-wheeled armoured rolling stock (6 divided by 3 = 2).
When an unarmoured train is activated it can:
- Load or unload
When an armoured train is activated it can:
- Move and then fire or fire and then move
- Load or unload
Loading and unloading trains
It takes a complete turn to load or unload a stationary train. Any unit or units being loaded onto a train must be next to the train at the time of loading. Any unit or units being unloaded from a train must be placed next to the train at the time of unloading and may not move until they are activated.
Only the weapons carried by an armoured gun wagon may fire.
Each of an armoured gun wagon’s weapons is deemed to be crewed by 2 gunners.
These seem to be a good starting point for any new rules that I might write, although my gut feeling that I could use them pretty well ‘as is’ now.