Ironclad Bingo: A big thanks to Andy CallanPosted: January 15, 2014
Yesterday’s post brought a letter from Andy that contained a set of naval wargame rules that he wrote some time ago. They are called IRONCLAD BINGO and use bingo cards as a method of determining and recording the effects of hits on ironclad and pre-deadnought warships. The rules are designed for fleet actions and each ship in a fleet is allocated its own bingo/damage record card.
The three lines of numbers on the bingo card (starting from the top) represent:
As each number is ‘called out’ (i.e. comes out of the lottery/bingo ball) it is crossed off a ship’s bingo/damage record card. If the number is on the ‘Propulsion’ line, a ship loses 3 knots of speed; if the number is on the ‘Gunnery’ line, the ship loses 20% of its firepower; and if the number is on the ‘Control’ line it affects the ship’s ability to concentrate its gunfire on a target and can eventually lead to the ship being unable to steer.
These seem to be a very simple set of rules to use … and will certainly give me the opportunity to use my lottery/bingo set in a wargame.