Itchy and Scratchy Naval wargame rules: Possible changes/improvementsPosted: December 17, 2013
In the light of the recent play-test of the first draft of the rules, I have been giving some thought to possible changes that I could make.
The possible changes include:
- Reducing the movement rates for all ship types by one grid area: This should have the effect of ‘enlarging’ the currently available tabletop as it would take the models longer to move across it.
- Allowing ships to turn without having to move forward one grid area first: This should also have the effect of ‘enlarging’ the existing tabletop as it would enable ships to manoeuvre within a smaller area.
- Introducing a Flotation Value formula that takes into account a model’s dimensions (in inches) and its level of armour: For example a heavily armoured battleship that is 4-inches long and 2-inches wide would have a Flotation Value of 32 (4 x 2 x 4 = 32), a lightly armoured cruiser that is 4-inches long and 1.5-inches wide would have a Flotation Value of 12 (4 x 1.5 x 2 = 12), and an unarmoured torpedo boat that is 4-inches long and 1-inch wide would have a Flotation Value of 4 (4 x 1 x 1 = 2).
- Revising and simplifying the Gunfire Results table to remove the differences between hits on armoured and unarmoured ships: This change would be dependant upon the introduction of the Flotation Value formula as guns would inflict more hits.
None of these changes should affect the basic mechanics of the rules and hopefully will improve them.