Matrix Games: An interesting developmentPosted: November 19, 2013
In his current design Chris allows players to draw a hand of five Action Cards which limit their choices. Instead of the old ACTION, RESULT, and 3 REASONS method (as used in THE MARCH TO THE SEA Matrix Game featured on this blog) players make up a short story about what happens using the cards in their hand to act as inspirations. The players can be as creative as they want to be in the way that they use the Action Cards.
In his message Chris gives an example of this:
So I might look at the terrain board and see that enemy reenforcements are coming up behind me, play the card ‘Freeze’ and say ‘The commander of the reenforcements hears the sound of battle up ahead. Fear grips his intestines and he freezes up. He tells his men to stop and take up a defensive position. No help arrives at the main fight.’
Since this is an interactive game, other players get one chance per turn to add to or challenge an action. They play a card and add to the story. For instance a player may play ‘Disobey’ and say ‘The men realize that their officer is wrong and that they need to keep advancing. One NCO distracts the officer while the others set up ‘defensive positions’ ahead of the position. They keep moving till they reach the fight.’ The two players then roll two six-sided dice each. The high roller wins, re-roll ties.
This is an interesting development and one which I would like to experiment with myself at some point in the future.
Chris also mentions in his message that he is experimenting with a card-based combat system … and this sounds very interesting indeed.
I look forward to reading more about Chris‘s latest Matrix Game designs in due course, and I will keep my regular blog readers up-to-date with the developments as they happen.