The March To The Sea: An American Civil War Matrix Game – IntroductionPosted: October 21, 2013
The structure of the game was quite simple … but it worked. I sent each of the players a copy of the historical background to the campaign, a breakdown of the forces available to them and the other players on their side, their personal briefings, and a campaign map. They were informed of the date by which their first move ‘arguments’/orders were to be sent to me, and that I would – as umpire – adjudge their ‘arguments’/orders in the order in which they arrived.
The first set of ‘arguments’/orders arrived well before the deadline, I adjudged what had happened, and each player was informed of the outcome. The latter included a summary of the ‘arguments’/orders that had been sent in by all the players, a copy of the campaign map showing everyone’s position at the end of the turn, a chart that showed the strength of each side’s units at the end of the turn, and a summary of what had happened. The next deadline was also set, and the next turn started.
This system continued until all eight turns had been played through, and I finished by giving each player a summary of the actual events of the Atlanta campaign and my thoughts about how the whole thing had played out.